Render courtesy of Fernando Tella
New Features
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- Subsurface Scattering: Significant speed improvements have been made with Subsurface scattering.
- Nested DielectricsNested Dielectrics: Nested priority method for interacting dielectrics. Render complex water/glass/ice surface without numerical issues - just simply add a small overlap between geometries. Click for more info
- Stereo Lenses: Two new lens types implemented- Stereo Fish Lens and Lat/Long. They are suitable for virtual reality (VR) systems such as Oculus. Click for more info
- Extensions API: 3rd party developers cano can now develop their own procedural geometries, geometry modifiers, procedural textures, camera lens, etc.This extension API is included with the main package and it is free for both personal and commercial use.. Click for more info
- PSD Output support: Maxwell can now save the render in PSD format in 8, 16 and 32 bits. Click for more info
- Procedural Emitters Now it is possible to apply : Apply emitter materials to entities that are not triangle meshes non-triangle mesh entities such as hair, particles, etc. Click for more info
- Separated Reflection & Refraction channels Now it is possible to render many : Render more combinations like such as "Diffuse", "Reflections", "Diffuse + Reflections", "Refractions", and so on. It makes it possible to apply denoisier algorithms to specific passes only.
- Improvements in Maxwell Scatter
- New "Reflectance" channel
- Improvements in Multilight editor
- New "Asset Reference" extension. Click for more info
- New "Reflectance" channel: Shows plain colors without the influence of global illumination. Click for more info
- New "Asset Reference" extension: Reference a variety of file formats directly in Studio without pre-converting to MXS. Click for more info
Improvements
- Subsurface Scattering: Significant speed improvements have been made
- Maxwell Scatter: New "remove overlapped" option to avoid collisions between instances generated by the scatter algorithm, and new "uniform scaling" option to avoid undesired deforming when scaling scattered instances
- Multilight editor: Added feature to select and edit multiple emitters at the same time + new "Sort by name/type/intensity" functions
- Grass and Scatter "Grow Towards World-Y" option: This percentage allows you to define if the main growing direction of the blades will be completely vertical towards the world-Y axis (when set to 100%), perpendicular to the "ground" surface (when set to 0%) or at any value in between.
Bug Fixes
- The new "nested dielectrics" feature also fixes artifacts with dielectrics/SSS objects that intersect.
- Fixed artifacts rendering intersecting volumetrics
- Error messaging improved, specially with licensing errors.
- Fixed issues in opaque material type when using textures
- Color space management of input textures improved
- Fixed "hidden from reflections and refractions" was not working properly with coatings.
- Fixed instances of hidden reference were not visible unless they were translated
- Fixed issue with scaled instances of procedural geometries not showing up in the render
- Extra Sampling:
- Fixed Extra Sampling with render region was not stopping at the desired sampling level
- Better support for missing paths for bitmap masks
- Fixed custom alpha channels in referenced MXS
- Fixed other minor bugs
- Fixed potential crash in procedural displacement
- Fix potential crash when using EXR in OSX
- Fixed hang when using deep channel at very high resolutions
- Fixed crash when opening/resuming corrupted MXI files
- Fixed issue in texture interpolation
- On the fly displacement improved.
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