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The Asset Reference feature allows you to import an object and keep it as a reference until render time, in the same way that Maxwell works with textures or referenced MXS files. This means that the geometry is not pre-converted to MXS files but is instead referenced until you are ready to hit render, and you can modify the model at any time during render set-up whilst keeping everything synchronized in the pipeline.  As soon as you re-save the referenced file it will update in Maxwell Studio. Additionally, if the file has material information (as .obj) it will show in Maxwell Studio and you will be able to edit the materials assigned to the reference. The synchronization with the materials modified in Studio will be kept in the geometry even if you update the referenced file as long as the material names are not changed.

This feature has been developed to provide better support for modeling platforms such as Rhino for Mac, Blender and 3D platforms without a direct connectivity plugin. 

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