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- Create a simulation with two fluids or emitters – there is nothing special you have to consider, but the particles should mix at some point in time.
- Add a "Mesher", go to → Mesher > Channels, and enable the "Weight" option.
- Choose, whether the weight vertex maps should be created from "Fluids" or "Emitters".
- If you have two (or more) fluids then both containers have to be meshed together!
- Create the mesh as usual.
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