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  • Preset: Several Marble presets to choose from. Useful as an starting point to customize your own marble textures. 
  • Blending Factor: Blend Blends percentage of the current procedural with the result of the procedurals below in the stack. 
  • Coordinates type: Choose  Chooses if the procedural will be create created in object Texture coordinates or in World coordinates. 
  • Vein 1, 2 and 3: Defines the three colors used on in the marble pattern. Uses black, white or grey tones when the marble is used as a mask texture. 
  • Frequency: Number of occurrences of the marble pattern. 
  • Detail: Amount of detail produced by the procedural when computing the marble. High values means mean more detail, and as a consequence, more noisy results. 
  • Octaves: Number of noise functions used to generate the final marble pattern. 
  • Seed: Initial value used for the generation of random numbers computed by the marble procedural.

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