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This page will describe how to work with UV sets and textures in Maxwell Studio. For details on applying materials, and the texture picker please see the Materials List panelPanel page and the Texture Picker page respectively.

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You will notice that any additional UV sets you add will get their Channel nr incremented by one. If there is only one UV set attached to an object, it should have the Channel nr 0. Second one should have channel nr 1 and so on. It is important to choose the right Channel nr that a particular UV set should have, as this will tell Maxwell which UV set to use for a particular texture in your material as you will see further down the page.

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Second UV set added to the object: it has Channel nr 1

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You can move/rotate/scale a UV set in the viewport just like any other object or also from the numeric inputs in the UV sets section of the Attributes Panel: Object. To be able to see and manipulate UV sets in the viewport you have be in UV Sets selection mode:

 

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UV sets selection mode active

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