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Courtesy of Meindbender. www.meindbender.com |
Maxwell Render provides two alternative workflows:
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This method allows you to use Maxwell Render with your favorite 3D/ CAD package, through one of the freely available plug-ins. The Plug-ins create a .MXS (Maxwell scene file) which is then sent to Maxwell Render. This is the recommended workflow.
For the full list of available plugins and host versions, see: Plug-ins
Through Maxwell Studio
The Maxwell Render software package comes with a complete and An independent GUI application called Studio is available for extra flexibility. It is possible to import geometry and .MXS files into Studio, where you can compose your scene, set up lights, cameras, and environment parameters, create and apply materials, and send to render. Studio accepts geometry in the following formats: OBJ, STL, LWO, PLY, XC2, DXF, 3DS, XML, NFF, FBX, Collada, DEM, SDTS
The Studio workflow is mostly recommended to people working with 3D/ CAD applications that do not have a plug-in to directly connect them to Maxwell Render. Even if there is a plug-in available for your application, you can still make use of Studio by importing a MXS scene or geometry, and making further adjustments to your materials / cameras / lights. Or you can merge different .MXS files together into one scene.
There's also another possible workflow using Studio which involves synchronizing many common 3D formats through the Asset Reference, allowing for simultaneous work on geometry in your 3d modelling application of choice and materials, lighting and rendering in Studio.
MXI Importer Plug-ins for Postproduction
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Not Applicable - the software does not exist for this OS
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CS 4 | CS 5 |
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A typical example workflow
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- The great advantage of the MXI file is that you can import it into a post-production application even while Maxwell is still rendering. For example you can import it into Photoshop and start making adjustments. After the render has finished, the Photoshop plugin will reload the MXI, while keeping your adjustments. This workflow is especially useful when rendering animations. You can tell Maxwell to render a a single frame in the animation for only 1 minute, then move on to the next one. After it has finished rendering the specified sequence, Maxwell can automatically resume the sequence, adding more render time to each frame. While this is happening you can import the already rendered MXI files into After Effects or Nuke, and start compositing your scene, adjust the different buffers contained inside the MXI and so on, saving you lots of time not having to wait for the entire sequence to be rendered - post production and rendering can be done simultaneously!
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