This set of parameters is not available for all daemon types. With falloffs it is possible to fade a daemon's forces and control exactly how they should vanish.
For a workflow description please go to
- → Quick Start Workflows - Daemon Falloffs: Basics
- → Quick Start Workflows - Daemon Falloffs: Curves
Enable falloff
When set to “Yes” the falloff feature is active.
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Display falloff
Activate the checkbox and you will see a viewport gizmo in the form of two yellow boxes. The space between the boxes determines the falloff area. Strictly speaking it is a falloff volume, but "area" gives you a better idea. This gizmo can be configured freely:
- With different “@ falloff “falloff options” the gizmo will change accordingly to a sphere or plane, but the mode of operation is still the same.
- We recommend activating the → “Show field” option under “Display Force Field” for monitoring how your settings affect the forces.
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Keep falloff parented
When active the falloff area, represented by the falloff gizmo, will follow the daemon's position, scale, and rotation changes.
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Falloff position
The falloff area's position in space, defined through X, Y, and Z components. All values are given in metres. Click on “+” for sliders.
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Falloff rotation
The falloff area's rotation in space, defined through X, Y, and Z components. All values are given in degrees. Click on “+” for sliders. Rotation can be used to get interesting effects.
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Falloff scale
The falloff area's scale, defined through X, Y, and Z components. All values are given in metres. Click on “+” for sliders.
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Falloff percent
This value is used to increase or decrease the falloff area – the inner falloff limit is represented by a dashed cube/sphere; the outer limit is the bigger box/sphere:
- Values should range between 0.0 and 1.0 (maximum).
- Negative settings are also valid and can be used to extend the falloff area beyond the gizmo's outer limit.
- The greater the value, the earlier the force falloff starts.
- With 0.0 the falloff area is 0 as well – the gizmo cubes/spheres have exactly the same size.
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Invert falloff
By default the falloff goes from the gizmo's inner box/sphere to the outer box/sphere, but it can be inverted with this option.
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Falloff bounds
Your options are:
- “Box”. This is the standard representation and the space between the two cubes defines the falloff area.
- “Sphere”. Instead of two boxes you will see the two spheres.
- “Plane”“Object". Here, the falloff area is perpendicular to a 2D plane.
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- an object is used to calculate the falloff's shape. The associated object(s) are specified under "Falloff objects".
Falloff objects
When Falloff bound > Objects is active you can choose one or more objects to calculate the falloff's shape.
Falloff decay type
Your options are:
- “None”. The forces end abruptly and there is no smooth transition.
- “Linear”. The forces fade out smoothly.
- “Quadratic”. The forces will vanish faster than with “Linear”.
- “Cubic”. The forces will vanish even faster.
- “Custom shape”. Create your own decay by drawing a curve under “@ falloff “falloff custom shape”.
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Falloff custom shape
When “@ falloff “falloff decay type” is set to “Custom shape” you can create your own falloff curve. The parameters and options are explained separately directly below.
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Falloff custom shape
The curve is only evaluated when “@ falloff “falloff decay type” is set to “Custom shape”. A click on “+” reveals an editor and several parameters to shape the blue curve.
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- T(ension). Lower settings produce smooth and rounded curves with slight ease effects.
- C(ontinuity). Higher values produce a curved overshoot; negative settings create a sharp change in the curve's direction.
- B(ias). High values create a (more or less) linear curve.
- All positive and negative values are allowed, including 0.
In | Out
The tangents of “Bezier” control points are manipulated with these two parameters individually:
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