With this tool is is possible to use the vertices of a reference object to control the fragmentation process.
Quick Start
The mode of operation is easy:
- Add the object you want to break into pieces.
- Create a reference object and position (W key), rotate (E) and scale (R) it.
- The two objects should overlap/intersect.
- Select the object you want to break apart.
- Object Dynamics shelf > Voronoi by Points
- Add the reference node to “Points source”, complete the UI's input fields, press “OK”.
The original object is kept and the fragments are grouped under a → MultiBody. If you do not need them any longer the reference and the original object can be deleted.
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Voronoi (A)
Seed
If you want to achieve a different distribution of fragments change this value – you can enter any positive integer. You will only see any differences in the pattern when you change when you add some “Randomness”.
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This option only works with a → MultiBody. When enabled RealFlow treats the MultiBody's individual objects as one object and you will see a propagating pattern
Points (B)
Points source
Choose an object with the “...” button – its vertices will be used to break the original objects into pieces. The number of points also controls the number of fragments.
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