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  • “From Node”. Maxwell will take the colour from the “Node” panel's “Color” parameter.
  • “From File” lets you load an external MXM material file.
  • Choose one of the predefined and ready-to-use materials.

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Material File

This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.

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Material shininess

This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.

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Material roughness

This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.

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Multipoint

With this option RealFlow adds new particles at render time to boost spray and foam clouds. The value determines the number of extra particles that will be created per existing particle. An example:

  • Let's say you have a low-resolution fluid simulation with 50,000 particles.
  • Now you enter a value of 10 and RealFlow will add 10 x 50,000 new particles to the render.

Please visit the → “Quick Start Tutorial - Foam Rendering” where you will learn how to use the “MultiPoint” feature.

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  • “Constant radius” uses the “@ Radius “Radius factor” parameter for scaling the particles.
  • “Use particle radius” reads out the particles' radius channel and multiplies it with “@Radius factor”. Some particle types (Dyverso, HyFLIPHybrido core fluids) do not provide a radius channel and here only “@ Radius “Radius factor” will be applied. The best results can be achieved with → HySPH secondary elements.

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Radius factor

This value determines the final size of a particle when being rendered. There is a close connection to “Radius mode”, so please take a look at this parameter description as well. This value is given in metres.