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This daemon cannot be used → HyFLIP fluids.

With "k Collision”, particles are destroyed when they collide with the objects. Additionally the daemon can be used to spawn particles with the collision, instead of deleting them.

 

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All objects

With “Yes”, RealFlow takes any suitable object into consideration.

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Instead of deleting the particles you can also force the daemon to create more particles at collision time. The amount of particles is specified under “@ # child” and can rapidly grow when this option is active. We therefore recommend using the “Dumb” particle type with “Split”.

@ # child

Here you can define the number of child particles to be created if “Split” is set to “Yes”.