This daemon cannot be used → HyFLIP fluids.
With "k Collision”, particles are destroyed when they collide with the objects. Additionally the daemon can be used to spawn particles with the collision, instead of deleting them.
All objects
With “Yes”, RealFlow takes any suitable object into consideration.
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Instead of deleting the particles you can also force the daemon to create more particles at collision time. The amount of particles is specified under “@ # child” and can rapidly grow when this option is active. We therefore recommend using the “Dumb” particle type with “Split”.
@ # child
Here you can define the number of child particles to be created if “Split” is set to “Yes”.