...
Calm and even fluid surfaces are required in many situations. A common approach is to use a → Dyverso or → standard particle fluid “Fill Object” emitter to create a fluid volume. But, once you add a → “Gravity” daemon the fluid collapses and sloshes heavily. To avoid this, follow these steps:
- Create your setup and → lock the timeline.
- Simulate until the fluid is halfway settled.
...
- Enter the values as shown below.
- Create → animation keys for “Max speed” and “Strength” by clicking on the small circles – they turn red.
...
Under the emitter's “Statistics” panel (only available for standard fluid emitters under “Node Params”) you can watch the maximum speed decreasing. After a while the fluid surface is perfectly calm:
- Stop the simulation.
- Create another initial state.
- Delete the “k Speed” and “Drag Force” daemons or → deactivate them (“red rocket” icon).
...