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Modo plugin doesn't have predefined shortcut keys, but it is very easy to add them manually.

 

Here are the steps:

  1. From the modo System menu open the Input Editor.
  2. Search for the shortcut key you have chosen (at the top area of the Input Window you can see various filters which make it easier to find the right key)
  3. For example on the image you can see that we assigned the command maxwell.export Render to the A key. (Just click on the command beside the key to edit it.)
    Image Added
  4. So now the main command associated with key A is our Maxwell command.
  5. But still if you push key A in the Graph Editor, in Preview or in Schematic view modo will start the original modo command. This is because the A key assignment is overridden with other commands in these view types.
  6. So in modo it is possible to define different key assignments for the different view types and also for the different layout!

You can copy/paste some useful commands from here to create you own Maxwell shortcuts.

to Togge Maxwell Palette:

layout.createOrClose maxwellMainWindow {modoAndMaxwell_main_layout} open:? title:{Maxwell plugin for Modo R2} width:[280] height:[750] persistent:[1] style:palette

 

to Start Maxwell Render:

maxwell.export Render

 

to Start Maxwell Studio:

maxwell.export Studio

 

to Open Maxwell FIRE window:

layout.createOrClose maxwellFIRE {modoAndMaxwell_FIRE_layout} open:? title:{Maxwell plugin for Modo R2 - FIRE} width:[480] height:[360] persistent:[1] style:window

 

to Start Maxwell FIRE in any modo viewport where the mouse is (be careful with this one)

maxwell.export FIRE