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v2.7.2.2

 

 

Warning

Requires Maxwell Render 3 (3.2.71.20 4) (or greater) and Bonzai3d 3.2.1 4 (or greater).

 


v 3.2.1.7

Fixes

  • Corrected licensing irregularity affecting some users

v 3.2.

2

Changes (from v 2.5.3.1)

  • Interactive Preview
    • Added Maxwell Fire support for real-time previewing views, lights, materials and objects.
    • Possible to store image ‘snapshots’ of the preview as it is rendering.
    • Preview window options: fixed sized 1:1 ratio, and fixed sized 2:1 ratio
  • Extensions
    • Added Maxwell Grass support.
  • Materials
    • New system for updating 'Shaded' Renderer texture maps to match MXMs.
    • Added texture map adjustments (saturation, contrast, interpolation, etc.) for auto-translated Bonzai3d materials.
    • Autotranslated materials can now map the alpha channel of the color map to MXM roughness or bump.
    • Autotranslated materials can now be exported as MXMs for further editing
    • Material ID color for auto-translated materials can now be explicitly set.
    • Resource Manager now heals referenced MXM paths as soon as material is selected in Material Parameters palette.
    • Resource Manager can now automatically search for missing bitmaps referenced by autotranslated materials, instead of relying on project-embedded bitmap export
    • Scene Material Overide option.
    • New Autotranslate Material Hints:
      • Emitter
      • Realistic Match
      • Anodized Aluminum
      • Industrial Coating (automotive paint; powder coat)
      • Rubber
      • Simple Subsurface Scattering
    • Ability to set all preview render thumbnails to the MXED embedded thumbnail. Useful when opening formZ 6 files (which do not store thumbnails) for the first time.
    • Maxwell materials can now be previewed in the Materials Parameters palette using Fire. Option remains to use the MXM preview embedded by MXED, if preferred.
  • Image
    • Normals and Position channel support
  • File handling
    • Dramatically faster export from Bonzai3d to Maxwell Scene.
    • Added Resource Manager which automatically detects and filepath-corrects any missing dependencies (IES, MXMs, HDRs, images, etc.). Makes moving projects between workstations and using resource servers easy.
    • New Workstation Transfer and Package for Renderfarm commands replace the legacy pack-and-go functionality.
  • Interface
    • Improved Render Options dialog/palette organized into five new tabs.
    • Growl support (OSX only).
    • Added console Log to diagnose problems and evaluate scene performance.
    • New Forum command takes you to the user support forum, and provides vital system information for including with your post.
    • New Maxwell Documentation and Plugin Documentation commands take you directly to the online documentation.
  • Lights
    • 2-color gradient Sky Dome now supported.
  • Cameras
    • New Focus Camera command focuses the camera on the plane of selected entities, without changing the view cropping.
  • General
    Separate Maxwell Attributes plugin eliminated; functionality now included in the main Maxwell plugin.

    1.6

    Changes

    • Added option for Physical Sky / Sky Dome sun to follow the position of any formZ Distant light (Light Parameters Dialog)

    • Convert to Render Boolean option added in Object Attributes

    • "Allow Snap to Previous Placements" option added to the Maxwell Reference Place tool (Tool Options Palette)

    • Update to Maxwell 3.2.1.5 binaries

    Fixes

    • Fixed issue where Scatter and Grass Modifier definition names could be changed while editing other modifier parameters
    • Fixed issue where Create MXS tool would crash in some circumstances
    • Lat-Long Stereo Lens "Parallax Distance" parameter units now correct

    v 3.2.1.4

    Changes

    • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)

    • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)

    • New pulldown menu in Fire palette to specify the active view or any previously saved view. (Palettes > Maxwell Fire)

    • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)

    • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)

    • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)

    • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)

    • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)

    • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)

    • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint. "Closest Match" is now obsolete

    • New "Ambient Field" light type for flooding interiors with soft, diffused light. (Palettes > Lights)

    • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)

    • Maxwell Sea animation option (Sea parameters > Animate)

    • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)

    • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)

    • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)

    • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    Fixes

    • Scatter "Orient Toward Z+" parameter now labeled correctly
    • Scatter in animations working correctly again
    • Components facing view in Fire now render properly
    • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
    • Fixed regression where animations with non-animated Referenced MXS objects would not render
    • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
    • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
    • Object Modifier definitions copy between projects properly
    • Fixed crash when displaying Maxwell Log with extremely long filepaths
    • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
    • Package For Renderfarm works more than once per session
    • Frosted Glass Hint works with color bitmaps
    • Package For Renderfarm works more than once per session (Windows only)
    • Fixed occasional unresponsive UI when updating material preview (Windows only)

    v 3.2.0.4

    Changes

    • Improved responsiveness and faster refresh rates in plugin Fire
    • Compatibility with Maxwell 3.2.0.0
    • Latitude-Longitude Stereo and Fish Stereo lens support
    • Layered Photoshop output
    • Nested Dielectrics support for autotranslated materials (Maxwell Material > Translate Shaded > Nested Priority)
    • Reflectance Channel option (object color without GI)
    • Grass grow toward world-up percentage
    • Scatter random uniform scaling option
    • Scatter "grow toward world-up" percentage parameter
    • Option to eliminate intersecting Scattered instances

    Fixes

    • When Extra Sampling is enabled, but no Custom Channel or bitmap mask has been selected, a warning is posted to the plugin log

    v 3.1.1.6

    Changes

    • New 'Alpha Channels' interface for creating alpha channels from any combination of layers, objects, and materials. Replaces 'Layer Channels' feature. (Maxwell Display Options, Image Tab )
    • Extra Sampling support.
    • Scenes with Referenced MXS now render significantly faster.
    • MXS References can be non-uniformly and negatively scaled during placement, and edited after via the RMXS scale parameter. (Pick Tool Options, Parameters tab )
    • Optimized and improved Autotranslated material hints for AGS and metals. (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
    • Added "Frosted Glass" material hint
    • Added "Mirror" material hint
    • Option to make all objects with Autotranslated AGS Glass hidden from Global Illumination. (Maxwell Display Options, Scene Tab )
    • Option to randomize Autotranslated material ID colors. (Extensions > Maxwell Render > Project Settings...)
    • Option to change all Autotranslated materials to 'Matte' or 'Realistic Match' in one go. (Extensions > Maxwell Render > Project Settings...)
    • Added additional 'hide' flags to Lights
    • Additional "Vertical Ratio parameter" in Maxwell Sea allows for more control of calm seas

    Fixes

    • Referenced MXS placed at the world origin (0,0,0) will now render correctly.
    • Geometry is no longer clipped when in axonometric views with certain view parameters.
    • Framing corrected in axonometic views with certain view parameters. (If a saved view appears incorrect in Fire, enable Fire-- or export the scene-- then save the view again.)
    • Certain imported objects from Sketchup no longer cause export errors.
    • Channel files written in format/bit depth as specified in image pulldown.
    • Grass and Scatter Density parameter now converted correctly when preset is loaded into project with different units.
    • Grass MXM file selector now works correctly even if existing path is invalid.

    v 3.1.0.4

    Changes

    • Improved Cone light translation. Faster, more accurate, and eliminates issue where shroud geometry could intersect objects in some cases. Also, new falloff type parameter.
    • Improved IES light translation with simplified parameters.
    • Improved Projector light allows setting intensity via emitter luminance.
    • Option to export scene by Layers. (Maxwell Render Options > Scene Tab)
    • Added options for 'floating shadows' and 'floating reflections' in Fire. Useful for quick compositing with IBL background. (Fire Preferences)
    • Increased Fire back buffer maximum resolution to 2K pixels. (Fire Preferences)
    • Added button to release the plugin's Maxwell license. (Extensions > Maxwell Render > System Settings...)
    • Added support for HDTV and ACES color spaces. (Maxwell Render Options > Image Tab)
    • Added camera White Balance, Tint, and Sharpness controls. (Maxwell Render Options > Image Tab)
    • Added camera response presets (Maxwell Render Options > Camera Tab)
    • Added menu of common exposure presets (Maxwell Render Options > Camera Tab)
    • New option to mirror textures when using Autotranslated materials. (Material Parameters > Maxwell representation > 'Translate Shaded')
    • Added 'Hide from Camera in Shadow Channel' option. (Maxwell Object Attributes)

    Fixes

    • Fixed issue where 'Edit in MXED' button would not work in some cases
    • 'Package for Renderfarm' and 'Workstation Transfer' commands can again be executed more than once per session.
    • Projector Light image map can be loaded more than once per session.
    • openGL 'Shaded' bitmaps created from RenderZone procedural textures now exported properly to Maxwell.
    • Fixed translation of Renderzone procedural bump maps.
    • If 'Scale Model' mode is enabled, MXS References are now correctly scaled.

    v 3.0.1.7

    Fixes

    • Extensions crash in Fire fixed (OSX only)
    • File dialog now displayed correctly in "Export MXM" and Object Modifiers Save/Open contexts

    v 3.0.1.6

    Fixes

    • Extensions crash in Fire fixed (OSX only)
    • File dialog now displayed correctly in "Export MXM" and Object Modifiers Save/Open contexts
    • Fixed lag in materials palette when Maxwell Render Suite is unlicensed or not installed.
    • Smooth Shading translation improved
    • Plugin will no longer search for missing MXMs when scene 'Material Override' is enabled
    • Smooth shading improved for some cases
    • Fixed crash when converting certain 6 Symbol libraries to Components

    Changes

    • Built with Maxwell 3.0.1.3 SDK
    • Density parameter added to "Field 3d" Volumetric Type
    • Low Dynamic range images can now be used in IBL

    v 3.0.1.0

    Changes

    •  Built with updated SDK
    • Shift Lens values no longer restricted to +/-100%

    Fixes

    • Temperature/RGB specification for sun now stored
    • Projector Light now loads correct image types (Windows only)

    v 3.0.0.11

    Changes

    •  Light Names shortened; easier to read in multilight

    Fixes

    • MXS Reference Place tool viewport proxies aligned correctly in all cases
    • IBL Light, when used in Detail mode now works correctly when paths for some channels are not set.
    • Scatter "Up (+)" option corrected
    • Restored Save & Load Physical Sky definitions

    v 3.0.0.10

    Changes

    •  New “MXS Create” Tool for making MXS references from selected objects. MXS created is automatically loaded into the “MXS Place” tool.
    • MXS Reference objects are now duplicated as Instances within the Maxwell scene.
    • MXS Reference objects now created with snapping off by default, to avoid placing them on one another
    • Support for approximating "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.
    • Scatter definitions now have three density specification options:
      • Number of instances per area unit (sqft or m2)
      • Number of instances per object
      • One instance every n area units (sqft or m2)
    • New option for unique scatter random seed per object
    • New option to tag the name of any objects which cause export errors, to make finding those objects easier
    • 'Matte' and 'Shadow Matte' options available for Autotranslated materials

    • Improved search for missing bitmap files referenced by materials

    Fixes

    • Referenced MXS display as points crash fixed (Issue on Windows only)
    • Plugin Log interface restored
    • Scatter Seed bounds now correctly enforced
    • 8192x8192 resolution available for Maxwell Sea
    • License checking improved
    • Proxy previews for MXS references with transforms modified in Studio appear correctly
    • Loading previously exported Grass and Scatter definitions more reliable
    • Autotranslating materials with reflection set to "Constant" now works correctly

    v 3.0.0.5

    Changes

    •  Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering

    Fixes

    •  Proxy display of metric MXS references now correct
    • Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
    • Eliminated potential crash with Scatter when no object specified
    • Manual Filepaths" option now works correctly

    v 3.0.0.4

    Changes

    • Fire
      • Faster Fire interaction; full re-voxelization now unnecessary in many cases.
    • Views
      • Axonometric and Orthographic view types supported
      • Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
    • Maxwell Scatter Object Modifier
      • Randomly distributes MXS scene references upon any object (e.g., plants on an undulating ground plane)
      • Complex scenes may be built with no penalty on your memory or file size.
      • Load/Save scatter definitions for reuse
    • Maxwell Reference Object Type
      • Tool to place MXS scene references
      • Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
      • Massive MXSs take up very little memory / disk space in your project
      • Bounding box or proxy points display
    • Maxwell Sea Object Type
      • Generate bodies of water within
      • Sea placement tool
    • Maxwell Volumetric Object Type

      • Render haze, fog, and underwater suspended particulate effects
      • Volumetric placement tool
    • Layer Channels
      • Allow making custom alpha channels from any number of Layers for fast and easy adjustment and compositing
      • Option to merge alpha layers
    • Lights

      • New image "Projector" light type, with parameters of field angle, spin, etc.
    • Materials
      • New "Wireframe" Material
      • New "Matte" Material
      • Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
      • 'Is Emitter' setting is no longer necessary for referenced emitter materials
    • Object Attributes
      • Backface culling (single-sided surface display)
      • Backface Material (specify material for the back side of objects)
      • Object Transparency control
    • Environment
      • New Sun Radius Factor allows for softer sun shadows.
      • Sun Color by RGB option.
    • Render Text Overlay
      • Custom text + more than a dozen options to display filename, view, SL achieved, etc.
    • Scale Model
      • Render scene as a scaled architectural model for enhanced depth-of-field effects
      • Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects