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  • Splash Thinning Filter
  • Core Smoothing Filter
  •  Global Filters

 

The first two filters are only applied to certain parts of the mesh, the global filters, on the other hand, affect the entire mesh structure.

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This option enables a set of filters which only work on parts of the core fluid which behave like splashes (these splashes have no relation to RealFlow's → “Splash” Splashemitter). The filter is used to make splashes thinner, and avoid thick and rounded ends.

 RealFlow's Hybrido calculates an internal value to define a particle's “degree of splashity”. This property is actually called “splashity” and ranges from 0 to 1. A value of 0 tells the mesh engine that the particle has no splash characteristics and can be considered a core fluid particle. 1 means that it behaves like a splash particle.

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The effect of this filter is that all areas of the mesh become thinner and create the impression of a mesh with a higher resolution “Thinning” is very fast and gives great results. Valid values range between 0 (no thinning) to 1 (maximum). We recommend low settings between 0.1 and 0.3. Please note that “Thinning” is not affected by the “Steps” parameter.

 Steps

Instead of using a high value for “Relax” and “Tension” we recommend low settings of around 0.1, and an increased “Steps” value. The parameter tells the meshing engine how often a filter will be applied. This way you achieve better control over the filters and get better results. “Thinning” is not affected by “Steps”.