This daemon is used to simulate noisy wind. Like many other daemons, wind forces can be bounded to limit them. An arrow indicates wind direction.
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In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.
Linked
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All fluid, rigid, and elastic containers inside the drag-and-drop field will be affected by the daemon. The first fluid If there is only one container in the scene is it will be linked automatically, others have . Otherwise the connection has to be attached established manually.
Affect
There are two options:
- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particles particle's speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
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“Yes” creates a conical shape – its dimensions are displayed in the viewport. The gizmo's size is adjusted with “Radius 1| 2” and “Height”. You can use the parameters from the “Objects” tab or Cinema 4D's scale tools for resizing the daemon.
Radius 1
This is the radius of the bounding cone at the daemon's pivot point.
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