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A channel is a fluid property, for example velocity. The fluid's velocity channels is available as a series of vertex maps and can be used to visualize differences in the property's values. This way it is possible to achieve realistic shading effects. Please go to → "Mesh Rendering" to learn how to use channels with materials and shaders.

 

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Speed

Speed is the combination of the individual "Velocity X | Y | Z" values.

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