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“Triangle” is an area emitter. Emitters define the point of particle creation in 3D space, while the particles are part of the "Fluid" container. Emitters can be scaled, rotated, and translated like objects; an arrow indicates the direction of emission.




Emitter Type

Toggle the emitter type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.

Volume

This feature creates a defined volume of particles. The size of this volume is defined by the emission area and the value entered here.

Speed

Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. The number of emitted particles also depends on the fluid's → “Resolution” settings. A value of 0.0 stops the emission of particles.

Vertical Random

To avoid regular emission, it is possible to randomly displace the particles with these functions. The value's range is between 0 and 1.

Horizontal Random

To avoid regular emission, it is possible to randomly displace the particles with these functions. The value's range is between 0 and 1.

Side Emission

Normally the particles are poured out along the emission axis, but it is possible to emit the particles from the emitter's edge. Then, the triangle's inner area remains empty.