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RealFlow | Cinema 4D uses an internal proxy representation of a collision object – the so-called collision geometry. In order to refine this proxy object you have to add a "Volume" tag and decrease → "Cell Size" or choose a better → "Collision Geometry Detail" option. You can also control the shape and look of the poxy through the → "Collider" tag's "Show Collision Geometry" option.

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With fast moving particles and/or a very small number of simulation steps per frame it might happen that a particle in a starting position goes to a final position in the next simulation step that is at the other side of the collision geometry:

  • To avoid this, activate the "Collider" tag's → "Continuous Collision Detection". 
  • By default the auto mode is enabled, and RealFlow | Cinema 4D will decide automatically, if the collision object requires "Continuous Collision Detection". 
  • Collision detection is computationally more intensive, and simulations take longer.
  • In some cases the automatic detection fails, and you have to disable enable "Continuous Collision Detection" manuallyGo to Scene > Solver and disable the → "Auto Params" option to get access to the "Min Substeps" and "Max Substeps" parameters.
  • Increase the values to 4 and 8 and simulate again.
  • If the particles still leave the object you have to increase both values again in moderate steps of 2 until the object is watertight.
  • An additional option is to increase the → "Surface offset" value of the collision object's "Volume" tag. A good starting value is → Cell Size * 0.5.
  • Finally, activate the "Collider" tag's → "Continous Collision Detection" option.
I have enabled "Continuous Collision Detection", but there are still particles going through my collision object. Why?

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Open the → material panel and go to the "Editor" section. Then enable "Animate Preview...".

I have activated the "Animate Preview..." option, but still I cannot see the wetmap. Why?

Wet-dry maps require an UVW tag attached to the object. You will get this tag automatically when you make your object editable.

Why can I see the wetmap in the render, but not in the viewport?

Open the → material panel and go to the "Editor" section. Then enable "Animate Preview...".

The wet map is distorted, mirrored or repeated. How can I fix this?

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