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  • Create a simulation with two fluids or emitters – there is nothing special you have to consider, but the particles should mix at some point in time.
  • Add a "Mesher", go to → Mesher > Channels, and enable the "Weight" option.
  • Choose, whether the weight vertex maps should be created from the fluids or the emittersfrom  "Fluids" or  "Emitters".

 

 

  • If you have two (or more) fluids then both containers have to be meshed together!
  • Create the mesh as usual.

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  • Create two materials and decide which one should be the base and top colour.
  • Apply the base material first, then the top colour.
  • Open the top colour and create an "Alpha" channel. Add Alpha > Texture > Effects > Vertex Map, and click on the white thumbnail.
  • Drag one of the weight vertex maps to the empty slot.

 

 

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Adjusting the

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Weight Maps

Render an image to see the effect – a preview is not possible. If the result does not meet your expectations increase or decrease Mesh > Channels > Weight > Min and Max values, and change "Smoothing Scale Length" to blur the vertex maps.

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