Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Blue will represent the slower particles, white is used to visualize faster particles.
  • Apply the materials in exactly this order: 1. blue and 2. white.
  • Enable the white material's "Alpha" property. Under "Texture" choose on Effects > Vertex Map.

Image Removed

  • Click on the white square to open the effect shader's dialogue.:


Image Added


  • Drag one of the mesh node's vertex map tags onto the “Vertex Map” slot, for example ""speed".

...