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  • decrease the object's "Cell Size" in the "Volume" tag
  • enable "Continous Collision Detection" in the "Volume" tag
  • try do reduce the particles speed with a "Drag Force" daemon
  • if possible, make the collision object thicker.
  • If you see popping particles while the fluid settles try to increase "Min Iterations" and/or "Min Substeps".

Substeps should also be increased when you see distorted polygons in conjunction with rigid or elastic particles and the "Skinner" daemon.

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  • The higher the values, the more rigid the material will finally be.
  • Iterations are applied per subset, so with substeps value a materials rigidity will also increase.
  • For the materials, mentioned above, a fixed number of substeps work bestiterations often works well, e.g. 20 | 20 or 40 | 40.
  • If you see popping particles while the fluid settles try to increase "Min Iterations" and/or "Min Substeps".
Accuracy

In most cases this value can be kept. This parameter ranges between 0.0 and 1.0. With

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