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RealFlow | Cinema 4D calculates how fast the fluid will move within a simulation step (aka "time step" or "substep" – see "Liquid - PBD Solver" and "Liquid - SPH Solver" , see below):

  • With a value of 1.0, the fluid will not move more than 1 grid cell in the current simulation step.
  • With values smaller than 1.0, the fluid can cover a longer distance within a single step – the solver is less strict.

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