This emitter creates particles and moves them through a force field along a customizable path. Emitters define the point of particle creation in 3D space only, while the particles are part of the domain. Here is how to create and edit such an emitter:
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- To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field
- Furthermore you have direct access to the selected "Scene" tree's → "Solver", → "Cache", and → "Display" tabs. For descriptions of these parameters follow the links.
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Here the particles' initial speed is defined. Higher values will generate more particles per frame. Faster particles act with stronger forces on other particles or objects. The number of emitted particles also depends on the fluid's → “Resolution” “Resolution” settings. A value of 0.0 stops the emission of particles.
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When enabled, Dyverso tries to avoid the creation of particles in areas where particles already exist.
Control
Add
Add a new control point after the selected control point.
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