This daemon transfers the position of particles to the vertices of the object(s), attached to a rigid, elastic, or fluid container, and deforms it/themThe "Visualizer" is a viewport preview tool for force fields and helps you to adjust force-based daemons. The forces of one or more daemons will be displayed inside a bounded box and give you spatial representation of areas with weaker or stronger forces, and how they are distributed space, or evolve over time.
RealFlow Scene
In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link a daemon to a scene tree right-click on the field, choose "Set Scene", and select an item from the appearing list.
Control Points
Select a fluid, rigid, or elastic container to deform the objects.
Linked Objects
All fluid, rigid, and elastic containers inside the field will be affected by the "Particle Skinner". If there is only one container in the scene it will be linked automatically. Otherwise the connection has to be established manually. In the latter case right click on the field and choose "Set Body".
Search Distance
Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.
Max Control Particles
Here you specify how many particles around an object's vertex are being used to calculate the actual deformation. The default value gives satisfying result in many cases, but if you need higher precision increase this value.
Outside Control Particles
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Daemons
Here you drag and drop the force-based daemon(s) you want to visualize. Only the following daemons can be used: → "Attractor", → "DSpline", → "Gravity", → "Noise Field", → "Vortex", and → "Wind". These daemons can be combined freely in this field.