You can use any object with this emitter to fill it or create particles on its surface. Changes on position, rotation, or scale do not affect this emitter, because the creation of particles depends on the object you want to fill with particles. Objects meant to be filled require a → Volume" tag. For more information on filling objects please go to → "Filling Objects".
RealFlow Scene
In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link the emitter to a "Scene" node right click on the field, click on "Set Scene" and choose an entry from the appearing list.
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The effect of this option is based on an object's → "Volume Mode" settings. For more information on filling objects go to → " Filling Objects ":
- With "Fill solid region" an object's inner area will be filled.
- "Fill non solid region" adds particles outside the volume.
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- As soon as a force is acting on the particles, e.g. “Gravity” the particles will start to collapse. This means that the original volume will not be maintained.
- You have to simulate for a certain time to let the fluid particles settle. Then, an → initial → initial state can be created and the simulation is resumed from this state.
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With “Layer” turned on and a texture it is possible to create particles in certain areas on the object's surface:
- The object requires UV coordinates.
- Particles are only created in areas with texture values (“Color”) greater than 0Maya's built-in procedural shaders (e.g. noise) are supported.
- Please read → "Image Emitter" for detailed information.