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"Friction" can be controlled through bitmaps and shaders→ textures.
Bounce
A value of 0.0 creates perfect elasticity, while higher settings make the particles lose appropriate amounts of their energy. The maximum value is 1.0.
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"Friction" can be controlled through bitmaps and shaders→ textures.
A value of 0.0 creates perfect elasticity, while higher settings make the particles lose appropriate amounts of their energy. The maximum value is 1.0.
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