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The effect of this option is based on an object's → "Volume Mode" settings. For We have prepared a video with more information on filling objects go to → " Filling Objects ":.
- With "Fill solid region" an object's inner area will be filled.
- "Fill non solid region" adds particles outside the volume.
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- As soon as a force is acting on the particles, e.g. “Gravity” the particles will start to collapse. This means that the original volume will not be maintained.
- You have to simulate for a certain time to let the fluid particles settle. Then, an → initial state can be created and the simulation is resumed from this state.
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- The object requires UV coordinates.
- Particles are only created in areas with texture values (“Color”) greater than 0
- Please read → watch the → "Image Emitter" video for detailed information.