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During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around. 

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The object visibility options in Studio 

 

The These same options are available both in Studio and on the rest

 

Hidden from Camera

Thisthe rest 3D platforms. The location of these options in your 3D platform may vary and depends on each 3D platform interface arrangement .

 Hidden from Camera

This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination). 

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This object (left) disappears when it is hidden from camera (right), but its presence continues affecting the whole scene

 

An interesting use of this option is to hide emitters to appear in the render, but maintaining the light they cast in the scene. 

 

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Hidden emitter 

Hidden from Reflections/Refractions 

This option hides your object to be seen in the reflective and transparent objects.