All the objects and groups of objects in your scene will appear in the Objects List panel. Please see that page for more details on all its functionality.
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- You can better organize your scene by elements that belong together
- You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.
Instances
Creating an instance
Select an object, right click in the Object List panel and choose Instance. The instance will be listed in the Instances panel if you have the original object selected. Only instances of selected objects show up in the Instances panel.
Deleting an instance
Select one or more instances in the Instances panel and press the Delete key or right click and choose Remove.
Transforming instances
To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances panel and then transform them.
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When an instance is selected, the Object Parameters panel will display the settings for the instance and not the original object. You can then change the settings and affect only the instance. Each instance can have a different position/scale/rotation.
Instances display mode
You can choose to display in the viewport only instances of selected objects, not display instances at all, or display all instances. Go to File>Preferences>Instances to choose the display mode.
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Because scenes with instances can often contain many thousands of instances of high polygon objects, it would slow down the viewport too much to display them all. You have two options in Studio to control the number of instances to display and their shading (from File>Preferences>Instances) Instances have a separate display mode setting in the Studio preferences.
, or right click in the Instances list panel to access them):
- Shading: this allows you to set a separate shading mode for instances, which won't affect the display of regular objects. It is a good idea to set it to bounding box for the fastest display if you have many instances in your scene.
- Display Proxy (%): This allows you to set a percentage of the total instances in a scene that you want displayed. For example if you have 1000 instances in the scene and you set it to 10%, the viewport will show 100 instances. This way you can still get an idea of where most of the instances are located in the scene.
Assigning materials to instances
At first an instance will inherit the material from the original object, but you can assign any other material to each instance you create, by simply dragging a material from the Materials List over the instance. It is also possible to remove material assignments in instances by selecting the material in the Instances List and clicking the “Del” key. In absence of any assigned material, an instance by default will inherit the material of its original object.
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