All the objects and groups of objects in your scene will appear in the Objects List panel. Please see that page for more details on all its functionality.
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When you select an object, by default its wireframe is shown in a bright orange color to clearly see it is selected. For objects that have many polygons this might get difficult to see the texture applied to the object while you are editing its UVs for example. To make it easier to see the texture underneath for selected objects, you can choose to indicate a selected objects with brackets around its boundin box instead. Go to File>Preferences>Viewport Rendering and set the "Display selection mode" to Brackets.
Wire vs Brackets display selection mode
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Selecting by keyword
Right click in the Object Parameters panel and choose Select by keyword. You can use the * sign as a wild card:
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- You can better organize your scene by elements that belong together
- You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.
Instances
Creating an instance
Select an object, right click in the Object List panel and choose Instance. The instance will be listed in the Instances panel if you have the original object selected. Only instances of selected objects show up in the Instances panel.
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Select one or more instances in the Instances panel and press the Delete key or right click and choose Remove.
Transforming instances
To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances panel and then transform them.
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