All the objects and groups of objects in your scene will appear in the Objects List panel. Please see that page for more details on all its functionality.
Object display modes
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Maxwell Studio has 8 display modes in the OpenGL viewport, suited for different tasks. They can also help speed up the viewport speed with Bounding Box mode being the fastest. Depending on your graphics card capabilites Shaded mode or Textured mode may be faster than Hidden Line mode.
Display mode from left to right: Bounding box, Wireframe, Hidden Line, Flat, Toon, Shaded, Textured Decal, Textured
Setting the display mode
You can set the display mode for objects from two locations: From the Display mode menu at the top of a viewport, and also from the Appearence section of the Object Parameters panel.
Selecting objects
- In the viewport: Shift to add to a selection, Ctrl to remove from a selection. You can also drag a marquee around a group of objects to select them all. Anything that the marquee touches will be selected.
- In the Object List panel: Ctrl to add one item at a time to a selection, Shift to add several objects to a selection (similar to working in any file explorer)
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- You can better organize your scene by elements that belong together
- You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.
Instances
Creating an instance
Select an object, right click in the Object List panel and choose Instance. The instance will be listed in the Instances panel if you have the original object selected. Only instances of selected objects show up in the Instances panel.
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Select one or more instances in the Instances panel and press the Delete key or right click and choose Remove.
Transforming instances
To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances panel and then transform them.
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