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  • Perspective/Camera allows you to change between the point of view of the different cameras or use the perspective free view. When clicked, a menu appears listing the available cameras and perspective views.
  • The Shaded menu changes the display mode of the window. Please see the Shading Modes section below for more details.
  • The Display menu allows you to display/hide some certain information over your viewport : like scene info, sky preview, grid, compass, region and UV sets. 

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Maxwell Studio provides different shading modes in the viewports. You can choose the
appropriate the appropriate mode by clicking on the display mode menu in the viewport title bar.

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  • Bounding Box: Only bounding boxes of the objects are shown.
  • Wireframe: Only wireframes are shown.
  • Hidden Line: Like wireframe, but backfacing polygons are not shown.
  • Flat: Flat shading.
  • Toon: Cartoon shading.
  • Shaded: Smooth shading.
  • Texture decal: Textures are previewed in the viewport without shading.
  • Textured: Textures are previewed in the viewport with shading.
  • Texture Blend: Textures are blended together with opacity values and previewed in the viewport with shading.
Display

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  • .
The Viewport Grid

The grid visible in the 2D and 3D viewports gives you an indication of how big your objects are. It is recommended to use the grid to check if your objects are the size you intended.
The 3D viewport has a grid size indicator at the bottom right of the viewport showing the current grid size. There are two ways to display the grid: adaptive and absolute. These options are available in the Preferences> Viewport section.
Adaptive grid will automatically re-size the grid as you zoom in and out of the scene. The grid size indicator will change, providing information about the current grid size. The number shown is the distance between two bright lines in the grid.
Absolute grid allows you to set a fixed size for each grid square and will not change when you zoom in and out.

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