Viewports

The viewports in Studio are OpenGL® based and display all the scene items (objects, cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to display a 3D/ 2D viewport, providing perspective and orthographic views.

The buttons at the top of the viewport allow you to quickly change between views:

Clicking any of the other letters will change the viewport to a 3D perspective or an orthographic view:

Pressing the I key on your keyboard will enable/disable the information text displayed in the viewports.

Shading Modes

Maxwell Studio provides different shading modes in the viewports. You can choose the appropriate mode by clicking on the display mode menu in the viewport title bar.

The following shading mode options are available:

The Viewport Grid

The grid visible in the 2D and 3D viewports gives you an indication of how big your objects are. It is recommended to use the grid to check if your objects are the size you intended.
The 3D viewport has a grid size indicator at the bottom right of the viewport showing the current grid size. There are two ways to display the grid: adaptive and absolute. These options are available in the Preferences> Viewport section.
Adaptive grid will automatically re-size the grid as you zoom in and out of the scene. The grid size indicator will change, providing information about the current grid size. The number shown is the distance between two bright lines in the grid.
Absolute grid allows you to set a fixed size for each grid square and will not change when you zoom in and out.

2D grids will still show an adaptive grid

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