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General settings for the camera, including type: 2D or 3D camera.

Running flags  

Description

-alphaopaque: 
[on \ off]

Enable/disable the opaque mode in alpha channel.

-animation
-a 

Specify a sequence of frames to render. This can be provided in the form of individual frames separated by a semicolon (3;5;7) or a range in the form A-B (from frame A to frame B), or a combination of both. 

-dependencies: [path]  
-dep:[path]

-bitmaps:path [path] *    
*-b:path[pat]h **

Set an alternative folder path for the dependencies location. 


* Note: These commands are kept for ensuring compatibility with older versions, but we advise the use of "-dependencies" or "-dep" for referring to more generic concepts

-burn:value

No display and No console view (process completely hidden). Set the burn value.
-camera:name
Specify the name of the

-channel: [channel_name], [yes | on | no | off], [depth (8,16,32)], [format]

Specify the name of the camera you want to render from in case it does not match with the active camera in your MXS scene file. This option establishes the different channels that Maxwell Render™ can export and their format.
All the parameters are optional except the first one.This option establishes the different channels that Maxwell Render™ can export and their format.
All the parameters are optional except the first one.Example:
-channel:alpha,on,32,tif --> will render the alpha channel in tif 32 format
-channel:material -->will render the material id channel
-channel:object,off --> will disable the object id channel if it was enabled in the scene
Other flags added are:
-zMin:value --> set the zmin value of the zbuffer channel
-zMax:value --> set the zmax value of the zBuffer channel
-alphaopaque --> Enable alpha opaque
-alphaembeded --> Enable alpha embedded
-embedded --> Embeds the selected channel when the output format allows it.

-channelsembedded:
[on | off]

Enable embedding all the channels as image layers if the format supports it.

-color:

Set a color space.

-copyimage:[path] 
-removeaftercoy:
[yes | no]

Specify an image path where the render output will be copied when finished. Very useful for instance to avoid specifying a network path as render output, which can make the render slow. A local path can be set as render output instead, and when the render finishes the file will be copied to the desired path.
If the user also specifies "-removeaftercopy:yes/no", the original files will be removed if the copy succeeds.

-copymxi:[path] 
- removeaftercopy:
[yes | no]

Specify a path where the MXI render output will be copied when finished. Very useful for instance to avoid specifying a network path as render output, which can make the render slow. A local path can be set as render output instead, and when the render finishes the file is copied to the desired path.
If the user also specifies "-removeaftercopy:yes/no", the original files will be removed if the copy succeeds.

-defaultmaterialenabled: 
[yes | on | no | off]

Enable/disable the default material.

-defaultmaterialpath:[path]

Indicate the path to the default material.

-depth: 
[8 | 16 | 32]

Adjust the depth in bits of the image output. It can be 8, 16, or 32. Take into account that the depth will be affected by the format; for instance if you type -depth:32 and the output is in JPG that does not support 32 bits the depth will be adjusted automatically.

-devignetting:value

Values range from 0 to 100 for the suppression of the vignetting effect on the image borders.

-dispersion: 
[yes | on | no | off]

Globally enable/disable the dispersion calculations for the whole scene. 

-displacement: 
[yes | on | no | off]

Globally enable/disable the displacement calculations for the whole scene.

-dodevignetting:
[on | off]

Enable/disable the suppression of the vignetting effect.

-doscattering: 
[on | off] 

Enable the lens scattering for the render.

-extractlights: 
[on | off]

Save each light in a separate file if Multilight is enabled.

-gamma:[value]

Set the gamma value.

-camera:name

Specify the name of the camera you want to render from in case it does not match with the active camera in your MXS scene file.

-camera:name

Specify the name of the camera you want to render from in case it does not match with the active camera in your MXS scene file.