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Courtesy of Listratov Konstantin |
Maxwell 4 includes extensions, specific external pieces of code which allow extend the capabilities of Maxwell.
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Extension name | What it does | More info... |
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MaxwellProcedurals.mxx | A bunch of the typical procedural textures found on several 3D platforms: checker, circle, grid, gradient, noise, marble, voronoi, etc... |
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TiledTexture.mxx | This extension allows the use of tiled textures following the UDIM file naming convention. | Texture Mapping: UV and UDIM |
WireframeTexture.mxx | Renders triangle edges with a different color. | Wireframe |
Material Modifiers
Extension name | What it does | More info... |
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MaterialModifiers.mxx | These extensions provide a simplified user interface for some material types. Current types are: Lambert, AGS, Opaque, Transparent, Metal, Translucent, Car Paint, Hair. | Material ModifiersAssistants |
Camera Lens Extensions
Extension name | What it does | More info... |
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CameraLensExtensions.mxx | These extensions implement Lat-Long Stereo Lens and Fish-Eye Stereo Lens | Camera Lenses |
BRDF Extensions
Extension name | What it does | More info... |
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TableBRDF.mxx | Implements reading of MERL™ BRDF Database materials. | MERL Material (TableBRDF) |
XriteBRDF.mxx | Implements reading of X-Rite™'s AxF™, Appearance Exchange Format materials. |
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