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To use it, simply export your models to any of the compatible formats listed below and import them into Studio using the Asset Reference extension object. If you make changes the model afterwards and re-save it, Studio and Maxwell will automatically update with the new geometry.
Note |
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Although it is technically possible for a plugin to load the Asset Reference extension, that is only because Asset Reference happens to have been built using the extension system (as opposed to having been built directly into Studio, like the MXS Reference feature), and it does not mean that this is an intended use. Likewise, though it is even possible to create an MXS file which uses Asset Reference to reference external content, and then to reference that MXS file using the MXS Reference feature, this also is outside the intended use, and is therefore not officially supported. That is not to say it may not work, because it may, but it simply is not officially supported. There are many technical reasons for these limitations, but mostly it comes down to the fact that there needs to be a lot of custom communication between Maxwell Studio and the Asset Reference extension; mainly, without this, the extension is unable to properly manage its internal data caches, and the materials it generates and manages for the geometry loaded from referenced file. |
The Asset Reference object panel
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