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When a an object, instance, group or a set of objects are selected in the Scene Tree panel, or an instance is selected in the Instances panel, the Attributes Panel shows the list of parameters that can be changed for that selection. The panel is divided into several sections which can be expanded/ collapsed by clicking on the section title.

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  • Object Id: A color chip to select a custom Id color for the selected object.
  • Backface material: Allows you to map a separate material to the "backface" of a polygon (meaning the opposite side of where its surface normals are pointing). For more details, see Backface material Back-face materials.
  • Boolean: When checked, the object will become a "boolean" meaning it will cut out any part of an object it touches. For more details, see....XXXXXXX
  • Blocked Emitters: In this panel you can specify the emitters you want to exclude from affecting the selected object. This way you can define a custom illumination for each object in the scene. Use the Add and Remove buttons to configure the list of excluded emitters for that object. For more details, see....XXXXXXX

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Maxwell Render allows to apply a Modifier extension to alter the geometry of the selected object itself in render time. 

 

The Triangle Groups section on the Object Attributes panel

 

The Modifiers panel allows you to add the modifiers to be applied to the selected object, as many as you want, that will be applied in descending order (the one in the top is the first in being applied to the geometry). 

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  • MaxwellCloner: Clones de selected object using the distribution from particle cloud file. See more information in the Maxwell Cloner page. 
  • MaxwellGrass Applies grass over the surface following a random customizable distribution. See more information in the Grass page. 
  • MaxwellScatter: Scatters instances of an indicated object across the surface of the selected object following a random customizable distribution. See more information in the Maxwell Scatter page. 
  • Subdivision: Subdivides the geometry of the current object using Pixar's Loop or Catmull-Clark methods. See more information in the Subdivision Pixar OpenSubdiv page. 

 

For an in depth description of the Geometry modifiers extensions, see the Extensions chapter. 

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