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To use it, simply export your models to any of the compatible formats and import them into Studio using the Asset Reference extension object. The supported formats are: OBJ 

 

 

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The Asset Reference object panel 

Parameters

File Name

Path to the referenced object. It supports object in any of these formats: OBJ, FBX, DAE, BLEND, 3DS, IFC, XGL, ZGL, PLY, DXF, LWO, LWS, LXO, STL, AC, MX3D, COB, SCN, BVH, CSM, XML, IRRMESH, MDL, MD2, MD3, PK3, MDC, MD5, SMD, VTA, M3, 3D, B3D, Q3D, Q3S, NFF, OFF, RAW, TER, 3DGS, MP and NDO.

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The Asset Reference object panel 

Parameters

File Name

General scale factor for the imported file. Adjust this setting if the Alembic file imports too small or too large compared to your scene in Studio. This can happen because the file was exported from an application with no particular real world scale in mind.

Axis System

Indicates the axis that will serve as the scene's up-axis, derived from the axis system with which the Alembic file were created. Some applications consider Z as the up-axis, while in others Y is the up-axis.

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