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Image courtesy of Marcin Jastrz?bsk

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As this primitive is made of straight segments of a cone, the number of Points per Blade define the number of straight cone segments in each blade. You may determine the number of segments you need depending on how it looks from your camera view. The more segments, the smoother the cylindrical blades will look, but you will also increase the demands of RAM usage that is needed to render your scene.

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Cylinder primitive using 16 points per blade

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Several MaxwellGrass modifiers being applied on the same ground geometry (screenshot from Studio)

 

Two independent grass modifiers applied together to the same ground geometry (hidden here) to create a more natural look by generating a mix of two different grass species

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                                 Grow Towards World-Y = 0%                           Grow towards World-Y = 100%                           Grow Towards World-Y = 50%                                                                                           

 

Example of grass with setting Grow Towards World-Y =

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50%. Notice how the blades of grass in the slopes lean up.

 

  • Initial Angle

The initial angle at which the blades will grow. It represents a deviation from the main growing direction (perpendicular to the ground surface, towards World-Y or anything in between). Default is 10 degrees. Values range from 0 to 90 degrees. CHANGED IN MAXWELL 3.2

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The Cut Off feature allows you to cut the grass as if it were mowed, producing and abrupt cut. 

 

Different values for Cut Off 
  • Cut Off

The length of the blade (in percentage) at which the blade will be cut. The blade grows as usual until this point, after which it will be cut. A value of 100% will let the blade to grow up to its nominal length (no cut at all), while a value of 0% will cut the blade at its very birth (at zero length). 

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Adjusting the grass display settings to display just  10% of the generated fibers in the viewport (screenshot from Studio)