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  • Maxwell Render (ROP): Basic render operator which manages the render parameters and controls the render process. Because Maxwell Render is a SOHO output driver, it requires a Houdini license.
  • Maxwell Camera (OBJ): Asset which extends the camera parameters with Maxwell Render specific settings.
  • Maxwell Environment (OBJ): Light operator which holds the environment settings and responsible for displaying the sky in the viewport.
  • Maxwell Grass (OBJ): This node contains the settings of rendering grass in Maxwell Render.
  • Maxwell Volumetric (OBJ): Object which represents a volume in the Maxwell scene.
  • Maxwell Sea (OBJ): Object to produce a realistic waves simulation based on the Ocean Statistical Spectrum solver (in RealFlow™).
  • Maxwell Alembic Object (OBJ): Object to load Alembic file format which is a very efficient storage of geometry and other scene data.
  • Maxwell Subdivision Modifier (SOP): Surface operator which implements Pixar OpenSubDiv subdivision modes to subdivide low-polygonal objects into smooth surfaces.
  • Maxwell Scatter (SOP): Surface operator to distribute instances of an object across the surface of another object.
  • Maxwell Cloner (SOP): Surface operator to create instances of an object using the distribution from a particle BIN file.
  • Maxwell Material (SHOP): Basic shader operator representing a layered material used by Maxwell Render.
  • Maxwell Ref Material (SHOP): Shader operator which represents an MXM reference material.
  • Texture procedurals (SHOP): Shader operators to represent procedurals which can be associated with any textures of the Maxwell Material node.
  • Material Modifiers (SHOP): Shader operators with a reduced set of intuitive parameters that simplify and speed up the material creation process.

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