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The Subdivision modifier implements Pixar's subdivision modes to subdivide low-poly objects into smooth surfaces. 

 

Image Added

The Subdivision modifier panel in Studio

 

Level

Indicates the number of iterative subdivision of the object. 

Type

Allows you to choose between Loop and Catmull-Clark subdivision modes. 

UV Interpolation: 

Allows you to choose the interpolation of the UV coordinates for the new geometry, choosing from: 

  • None: doesn't perform UV interpolation 
  • Edges: interpolates the UV coordinates from the UV coordinates of the nearest edges 
  • Edges and Corners: interpolates the UV coordinates taking the UV coordinates of both the nearest edges and corners 
  • Sharp: 

Edge Crease: