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When a group or a set of objects are selected in the Object list Scene Tree panel, or an instance is selected in the Instances panel, the Object parameters panel will show Attributes Panel shows the list of parameters that can be changed for that selection. The panel is divided into several sections which can be expanded/ collapsed by clicking on the section title.

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  • Position: X, Y, Z world position of the object and its pivot.
  • Rotation: Euler angles of the object and its pivot.
  • Scale: X, Y, Z scale of the object.
  • Shear: shears the object on the X, Y, Z axis.
  • Center: Set the pivot point to the geometric center of each object.
  • Reset: Reset the pivot of the object to the scene center (0,0,0).

Tip

To transform an object in all three axis at the same time, enter your desired value in one of the numeric inputs and press Shift + Enter to change all axis to that value.

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Right-clicking on this panel allows you to merge, recalculate, rename and remove the current triangle group.

 

The Triangle Groups section on the Object

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Attributes panel

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Modifiers 

Maxwell Render is compatible with RealFlow through the RealFlow RenderKit; the system that allows you to import bin particles from RealFlow and mesh them “on-the-fly” during the render process. This is a smooth and efficient process, enabling you to customize the meshing of the particles and Maxwell Render will create the mesh only when rendering, saving lots of time when loading a scene and taking up much less space on disk.

You can create a reference to a RealFlow object from the menu Geometry> RealFlow particles and load a particle bin file in the RealFlow RenderKit section, or you can attach a RealFlow particle bin to an existing object, in the same way. 

For an in depth description of the usage of the RealFlow Renderkit in Maxwell, see the RealFlow integration chapter. 

allows to apply a Modifier extension to alter the geometry of the selected object itself in render time. 

 

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The Triangle Groups section on the Object Attributes panel

 

The Modifiers panel allows you to add the modifiers to be applied to the selected object, as many as you want, that will be applied in descending order (the one in the top is the first in being applied to the geometry). 

  • New: Add a new modifier to the selected object.
  • Rename: Rename a group.
  • Remove: Remove the selected modifier from the list. Same as the Delete key.
  • Refresh: Refreshes the state of the modifier effect (in the Studio viewport). 
  • Up and Down arrows: Allows to define the order in which the modifiers will be applied. 

Selecting an applied modifier displays its parameters panel below. 

The currently available object modifiers are: 

  • MaxwellCloner: Clones de selected object using the distribution from particle cloud file. See more information in the Maxwell Cloner page. 
  • MaxwellGrass Applies grass over the surface following a random customizable distribution. See more information in the Grass page. 
  • MaxwellScatter: Scatters instances of an indicated object across the surface of the selected object following a random customizable distribution. See more information in the Maxwell Scatter page. 
  • Subdivision: Subdivides the geometry of the current object using Pixar's Loop or Catmull-Clark methods. See more information in the Subdivision page. 

 

For an in depth description of the Geometry modifiers extensions, see the Extensions chapter.