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- Preset: Several Marble presets to choose from. Useful as an starting point to customize your own marble textures.
- Blending Factor:Blend percentage of the current procedural with the result of the procedurals below in the stack.
- Coordinates type: Choose if the procedural will be create in object Texture coordinates or in World coordinates.
- Vein 1, 2 and 3: Defines the three colors used on the marble pattern. Uses black, white or grey tones when the marble is used as a mask texture.
- Frequency: Number of occurrences of the marble pattern.
- Detail: Amount of detail produced by the procedural when computing the marble. High values means more detail, and as a consequence, more noisy results.
- Octaves: Number of noise functions used to generate the final marble pattern.
- Seed: Initial value used for the generation of random numbers computed by the marble procedural.
The Marble procedural parameters panel