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When an object, instance, group or a set of objects are selected in the Scene Tree, the Attributes Panel shows the list of parameters that can be changed for that selection. The panel is divided into several sections which can be expanded/ collapsed by clicking on the section title.

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  • Object Id: A color chip to select a custom Id color for the selected object. See MatID - ObjectID channel page for more details.

  • Backface material: Allows you to map a separate material to the "backface" of a polygon (meaning the opposite side from where its surface normals are pointing). For more details, see Back-face materials
  • Boolean: When checked, the object will become a "boolean", meaning that it will cut out any part of an object it touches. For more details, see ... Render booleans.XXXXXX

  • Blocked Emitters: In this panel you can specify the emitters you want to exclude from affecting the selected object. This way you can define a custom illumination for each object in the scene. Use the Add and Remove buttons to configure the list of excluded emitters for that object. For more details, see ... Blockable emitters.XXXXXXX

 

The Appearance section on the Object Parameters panel

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Maxwell Render allows you to apply a Modifier extension to alter the geometry of the selected object itself in render time. For an in-depth description of the Geometry modifiers extensions, see the Extensions chapter.

 

The Triangle Groups section on the Object Attributes panel

 

The Modifiers panel allows you to add the modifiers to be applied to the selected object, as many as you want, that will be applied in descending order (the one at the top is the first to be applied to the geometry). 

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