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v3

v 3.0.0.

5

11

 

Warning

Requires Maxwell Render 3 (3.0.0.0) (or greater) and Bonzai3d 3.2.2 4 (or greater).

 

 

 

v 3.0.0.11

Changes

  •  Light Names shortened; easier to read in multilight

Fixes

  • MXS Reference Place tool viewport proxies aligned correctly in all cases
  • IBL Light, when used in Detail mode now works correctly when paths for some channels are not set.
  • Scatter "Up (+)" option corrected
  • Restored Save & Load Physical Sky definitions

v 3.0.0.10

Changes

  •  New “MXS Create” Tool for making MXS references from selected formZ objects. MXS created is automatically loaded into the “MXS Place” tool.
  • MXS Reference objects are now duplicated as Instances within the Maxwell scene.
  • MXS Reference objects now created with snapping off by default, to avoid placing them on one another
  • Support for approximating formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.
  • Scatter definitions now have three density specification options:
    • Number of instances per area unit (sqft or m2)
    • Number of instances per object
    • One instance every n area units (sqft or m2)
  • New option for unique scatter random seed per object
  • New option to tag the name of any objects which cause export errors, to make finding those objects easier
  • 'Matte' and 'Shadow Matte' options available for Autotranslated materials

  • Improved search for missing bitmap files referenced by formZ materials

Fixes

  • Referenced MXS display as points crash fixed (Issue on Windows only)
  • Plugin Log interface restored
  • Scatter Seed bounds now correctly enforced
  • 8192x8192 resolution available for Maxwell Sea
  • License checking improved
  • Proxy previews for MXS references with transforms modified in Studio appear correctly
  • Loading previously exported Grass and Scatter definitions more reliable
  • Autotranslating materials with reflection set to "Constant" now works correctly

v 3.0.0.5

Changes

  •  Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering

Fixes

  •  Proxy display of metric MXS references now correct
  • Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
  • Eliminated potential crash with Scatter when no object specified
  • Manual Filepaths" option now works correctly
  • Documentation links to correct page

 

v 3.0.0.4

Changes

  • Fire
    • Faster Fire interaction; full revoxelization is re-voxelization now unnecessary in majority of many cases.
  • Views
    • Axonometric and Orthographic view types supported
    • Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
  • Maxwell Scatter Object Modifier
    • Randomly distributes MXS scene references upon any Bonzai3d formZ object (e.g., plants on an undulating ground plane)
    • Complex scenes may be built with no penalty on your Bonzai3d formZ memory or file size.
    • Load/Save scatter definitions for reuse
  • Maxwell Reference Object Type
    • Tool to place MXS scene references
    • Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
    • Massive MXSs take up very little memory / disk space in your Bonzai3d formZ project
    • Bounding box or proxy points display
  • Maxwell Sea Object Type
    • Generate bodies of water within Bonzai3dformZ
    • Sea placement tool
  • Maxwell Volumetric Object Type

    • Render haze, fog, and underwater suspended particulate effects
    • Volumetric placement tool
  • Layer Channels
    • Allow making custom alpha channels from any number of Bonzai3d formZ Layers for fast and easy adjustment and compositing
    • Option to merge alpha layers
  • Lights

    • New image "Projector" light type, with parameters of field angle, spin, etc.
  • Materials
    • New "Wireframe" Material
    • New "Matte" Material
    • Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
    • 'Is Emitter' setting is no longer necessary for referenced emitter materials
  • Object Attributes
    • Backface culling (single-sided surface display)
    • Backface Material (specify material for the back side of objects)
    • Object Transparency control
  • Environment
    • New Sun Radius Factor allows for softer sun shadows.
    • Sun Color by RGB option.
  • Render Text Overlay
    • Custom text + more than a dozen options to display filename, view, SL achieved, etc.
  • Scale Model
    • Render scene as a scaled architectural model for enhanced depth-of-field effects
    • Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects

 

v 2.7.2.2

Changes (from v 2.5.3.1)

  • Interactive Preview
    • Added Maxwell Fire support for real-time previewing views, lights, materials and objects.
    • Possible to store image ‘snapshots’ of the preview as it is rendering.
    • Preview window options: fixed sized 1:1 ratio, and fixed sized 2:1 ratio
  • Extensions
    • Added Maxwell Grass support.
  • Materials
    • New system for updating 'Shaded' Renderer texture maps to match MXMs.
    • Added texture map adjustments (saturation, contrast, interpolation, etc.) for auto-translated Bonzai3d materials.
    • Autotranslated materials can now map the alpha channel of the color map to MXM roughness or bump.
    • Autotranslated materials can now be exported as MXMs for further editing
    • Material ID color for auto-translated materials can now be explicitly set.
    • Resource Manager now heals referenced MXM paths as soon as material is selected in Material Parameters palette.
    • Resource Manager can now automatically search for missing bitmaps referenced by autotranslated materials, instead of relying on project-embedded bitmap export
    • Scene Material Overide option.
    • New Autotranslate Material Hints:
      • Emitter
      • Realistic Match
      • Anodized Aluminum
      • Industrial Coating (automotive paint; powder coat)
      • Rubber
      • Simple Subsurface Scattering
    • Ability to set all preview render thumbnails to the MXED embedded thumbnail. Useful when opening formZ 6 files (which do not store thumbnails) for the first time.
    • Maxwell materials can now be previewed in the Materials Parameters palette using Fire. Option remains to use the MXM preview embedded by MXED, if preferred.
  • Image
    • Normals and Position channel support
  • File handling
    • Dramatically faster export from Bonzai3d to Maxwell Scene.
    • Added Resource Manager which automatically detects and filepath-corrects any missing dependencies (IES, MXMs, HDRs, images, etc.). Makes moving projects between workstations and using resource servers easy.
    • New Workstation Transfer and Package for Renderfarm commands replace the legacy pack-and-go functionality.
  • Interface
    • Improved Render Options dialog/palette organized into five new tabs.
    • Growl support (OSX only).
    • Added console Log to diagnose problems and evaluate scene performance.
    • New Forum command takes you to the user support forum, and provides vital system information for including with your post.
    • New Maxwell Documentation and Plugin Documentation commands take you directly to the online documentation.
  • Lights
    • 2-color gradient Sky Dome now supported.
  • Cameras
    • New Focus Camera command focuses the camera on the plane of selected entities, without changing the view cropping.
  • General
    Separate Maxwell Attributes plugin eliminated; functionality now included in the main Maxwell plugin.