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A 502 polygons sun glasses model (left) subdivided and smoothed in render time using Pixar's Catmull-Clark subdivision mode (right) |
The Subdivision modifier implements Pixar's subdivision modes to subdivide low-polygonal objects into smooth surfaces. The main advantage of using this modifier is that you can keep your MXS scenes light, and thus they will open faster, take up less space on your harddrive and also transfer faster over your network when doing network rendering.
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The Subdivision modifier panel in Studio
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