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The plug-in translates Houdini’s hlight node to Maxwell Render with creating the appropriate geometry and applying an emitter material to it.

Light geometry

The used parameters are summarized in the following tables:

Point light
Houdini hlight nodeMaxwell light geometry
Type: pointSphere with radius of 0.05
Line light
Houdini hlight nodeMaxwell light geometry
Type: lineRectangle with width of 0.05
Area Size XHeight
Grid light
Houdini hlight nodeMaxwell light geometry
Type: gridRectangle
Area SizeSize
Single SidedSingle / double sided surface
Reverse Emission DirectionSurface normals when single sided
Disk light
Houdini hlight nodeMaxwell light geometry
Type: diskDisk
Area SizeSize
Single SidedSingle / double sided surface
Reverse Emission DirectionSurface normals when single sided
Sphere light
Houdini hlight nodeMaxwell light geometry
Type: sphereSphere
Area Size XRadius X, Z
Area Size YRadius Y
Geometry light
Houdini hlight nodeMaxwell light geometry
Type: geometryEmitter is assigned to the given object, when it is translated to Maxwell.
Render Light GeometryHidden from Camera, Hidden from Reflections / Refractions

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Spot light
Houdini hlight nodeMaxwell light geometry
Enable Spot Light: trueA cone with an emitting object inside.
TypeDefines the geometry of the inner object as described above.
Cone AngleThe angle from edge to edge of the spot light’s beam.
Cone DeltaPenumbra angle: the angle from the edge of the spot light’s beam over which the intensity of the spot light falls off linearly to zero.

Light emitter

The emitter is generated from the following parameters:

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