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The plug-in translates Houdini’s hlight node to Maxwell Render with creating the appropriate geometry and applying an emitter material to it.
Light geometry
The used parameters are summarized in the following tables:
Point light
Houdini hlight node | Maxwell light geometry |
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Type: point | Sphere with radius of 0.05 |
Line light
Houdini hlight node | Maxwell light geometry |
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Type: line | Rectangle with width of 0.05 |
Area Size X | Height |
Grid light
Houdini hlight node | Maxwell light geometry |
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Type: grid | Rectangle |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Disk light
Houdini hlight node | Maxwell light geometry |
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Type: disk | Disk |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Sphere light
Houdini hlight node | Maxwell light geometry |
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Type: sphere | Sphere |
Area Size X | Radius X, Z |
Area Size Y | Radius Y |
Geometry light
Houdini hlight node | Maxwell light geometry |
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Type: geometry | Emitter is assigned to the given object, when it is translated to Maxwell. |
Render Light Geometry | Hidden from Camera, Hidden from Reflections / Refractions |
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Spot light
Houdini hlight node | Maxwell light geometry |
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Enable Spot Light: true | A cone with an emitting object inside. |
Type | Defines the geometry of the inner object as described above. |
Cone Angle | The angle from edge to edge of the spot light’s beam. |
Cone Delta | Penumbra angle: the angle from the edge of the spot light’s beam over which the intensity of the spot light falls off linearly to zero. |
Light emitter
The emitter is generated from the following parameters:
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