In Maxwell V3 we has introduced the concept of material Types, which use a reduced set of intuitive parameters that greatly simplify and speed up the material creation process. These are the current simplified Types available:
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Material Types are SHOP nodes which can be found under Maxwell Render / Types in the TAB menu of the SHOP network.
The current simplified Types available:
- AGS: special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details.
- Car paint: for creating multilayered paints such as metallic car paint.
- Hair: useful for hair, fur.
- Metal: all kinds of metals).
- Opaque (: any kind of opaque diffuse or shiny materials such as solid plastics, shiny wooden floors, concrete etc.)Transparent (.
- Translucent: all transparent and semi transparent materials which are translucent - plastics, marble, milk.
- Transparent: all transparent glass and plastic materials which are not translucent - ie, they do not have sub surface scattering)
- Translucent (all transparent and semi transparent materials which are translucent - plastics, marble, milk)
- Car paint (for creating multilayered paints such as metallic car paint)
- Cloth (useful for velvet, satin, and any other types of cloth)
- AGS (special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details)
Besides these simplified types there are also 3 general material "categories":
- Emitter (for creating light emitting materials and light projectors)
- Custom (this simply switches the material editor to the advanced version)
- MXM Reference (lets you load an external standalone Maxwell material file (.MXM) - see the Referenced Materials page for details).