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In Maxwell V3 we has introduced the concept of material Types, which use a reduced set of intuitive parameters that greatly simplify and speed up the material creation process. These are the current simplified Types available:

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Material Types are SHOP nodes which can be found under Maxwell Render / Types in the TAB menu of the SHOP network.

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The current simplified Types available:

  • AGS: special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details.
  • Car paint: for creating multilayered paints such as metallic car paint.
  • Hair: useful for hair, fur.
  • Metal: all kinds of metals).
  • Opaque (: any kind of opaque diffuse or shiny materials such as solid plastics, shiny wooden floors, concrete etc.)Transparent (.
  • Translucent: all transparent and semi transparent materials which are translucent - plastics, marble, milk.
  • Transparent: all transparent glass and plastic materials which are not translucent - ie, they do not have sub surface scattering)
  • Translucent (all transparent and semi transparent materials which are translucent - plastics, marble, milk)
  • Car paint (for creating multilayered paints such as metallic car paint)
  • Cloth (useful for velvet, satin, and any other types of cloth)
  • AGS (special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details)

Besides these simplified types there are also 3 general material "categories":

  • Emitter (for creating light emitting materials and light projectors)
  • Custom (this simply switches the material editor to the advanced version)
  • MXM Reference (lets you load an external standalone Maxwell material file (.MXM) - see the Referenced Materials page for details).

 

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It is important to note that these simplified Types do nothing more than simplify the UI of material creation, adjusting behind the scenes several parameters in the advanced editor - there is no difference in render quality between using Types or custom materials created from scratch using the advanced editor.