Warning |
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Requires Maxwell Render 3 (3.0.1.0) (or greater) and Bonzai3d 3.2.4 (or greater). |
v 3.0.1.7
October 14, 2014
ChangesFixes
- Extensions crash in Fire fixed (OSX only)
- File dialog now displayed correctly in "Export MXM" and Object Modifiers Save/Open contexts
v 3.0.1.6
Fixes
- Extensions crash in Fire fixed (OSX only)
- File dialog now displayed correctly in "Export MXM" and Object Modifiers Save/Open contexts
- Fixed lag in materials palette when Maxwell Render Suite is unlicensed or not installed.
- Fixed hang upon quitting application in some circumstances (formZ 8 OSX only)
- Smooth Shading translation improved
- Plugin will no longer search for missing MXMs when scene 'Material Override' is enabled
- Smooth shading improved for some cases
- Fixed crash when converting certain formZ 6 Symbol libraries to Components
Changes
- Built with Maxwell 3.0.1.3 SDK
- Density parameter added to "Field 3d" Volumetric Type
- Low Dynamic range images can now be used in IBL
v 3.0.1.0
Changes
- Built with updated SDK
- Shift Lens values no longer restricted to +/-100%
Fixes
- Temperature/RGB specification for sun now stored
- Projector Light now loads correct image types (Windows only)
v 3.0.0.11
Changes
- Light Names shortened; easier to read in multilight
Fixes
- MXS Reference Place tool viewport proxies aligned correctly in all cases
- IBL Light, when used in Detail mode now works correctly when paths for some channels are not set.
- Scatter "Up (+)" option corrected
- Restored Save & Load Physical Sky definitions
v 3.0.0.10
Changes
- New “MXS Create” Tool for making MXS references from selected formZ objects. MXS created is automatically loaded into the “MXS Place” tool.
- MXS Reference objects are now duplicated as Instances within the Maxwell scene.
- MXS Reference objects now created with snapping off by default, to avoid placing them on one another
- Support for approximating formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.
- Scatter definitions now have three density specification options:
- Number of instances per area unit (sqft or m2)
- Number of instances per object
- One instance every n area units (sqft or m2)
- New option for unique scatter random seed per object
- New option to tag the name of any objects which cause export errors, to make finding those objects easier
'Matte' and 'Shadow Matte' options available for Autotranslated materials
- Improved search for missing bitmap files referenced by formZ materials
Fixes
- Referenced MXS display as points crash fixed (Issue on Windows only)
- Plugin Log interface restored
- Scatter Seed bounds now correctly enforced
- 8192x8192 resolution available for Maxwell Sea
- License checking improved
- Proxy previews for MXS references with transforms modified in Studio appear correctly
- Loading previously exported Grass and Scatter definitions more reliable
- Autotranslating materials with reflection set to "Constant" now works correctly
v 3.0.0.5
Changes
- Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering
Fixes
- Proxy display of metric MXS references now correct
- Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
- Eliminated potential crash with Scatter when no object specified
- Manual Filepaths" option now works correctly
v 3.0.0.4
Changes
- Fire
- Faster Fire interaction; full re-voxelization now unnecessary in many cases.
- Views
- Axonometric and Orthographic view types supported
- Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
- Maxwell Scatter Object Modifier
- Randomly distributes MXS scene references upon any formZ object (e.g., plants on an undulating ground plane)
- Complex scenes may be built with no penalty on your formZ memory or file size.
- Load/Save scatter definitions for reuse
- Maxwell Reference Object Type
- Tool to place MXS scene references
- Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
- Massive MXSs take up very little memory / disk space in your formZ project
- Bounding box or proxy points display
- Maxwell Sea Object Type
- Generate bodies of water within formZ
- Sea placement tool
Maxwell Volumetric Object Type
- Render haze, fog, and underwater suspended particulate effects
- Volumetric placement tool
- Layer Channels
- Allow making custom alpha channels from any number of formZ Layers for fast and easy adjustment and compositing
- Option to merge alpha layers
Lights
- New image "Projector" light type, with parameters of field angle, spin, etc.
- Materials
- New "Wireframe" Material
- New "Matte" Material
- Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
- 'Is Emitter' setting is no longer necessary for referenced emitter materials
- Object Attributes
- Backface culling (single-sided surface display)
- Backface Material (specify material for the back side of objects)
- Object Transparency control
- Environment
- New Sun Radius Factor allows for softer sun shadows.
- Sun Color by RGB option.
- Render Text Overlay
- Custom text + more than a dozen options to display filename, view, SL achieved, etc.
- Scale Model
- Render scene as a scaled architectural model for enhanced depth-of-field effects
- Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects