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A fluid's channels are also important for meshing, because the stored properties can be transferred to a mesh's vertices and used for shading as well:

  • Particle meshes provide a "Particle Channels" tab and appropriate "Export" options; Hybrido meshes lack the first tab.
  • "Texture" is required by some 3D applications to generate correct UV maps.
  • "Neighbors" lets you make use of a particle mesh's "Core and Splash" filter option.

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Only channels which have been stored with the particles can be transferred to the mesh!. RealFlow cannot calculate missing channels on the fly.

 

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A "Particle Mesh" node's channel options.